The game is designed to favour blitzing, because everything is geared and reliant upon the number of cities one owns. However, disclaimer, what I call turtling is not what most people seem to think of turtling.I think you are missing the point. Messaggio originale di BBB:In the rmg, you can "turtle" quite well. On lower difficulty levels you can do that though, if the game experience you want is somethign more chilled out.Īctually, come to think of it, you can change the difficulty in the campaign anyway. That kind of turtling never won a single war ever. Most people use turtling to mean hide away, leave me alone until I am ready to play the agme. The UUSR in WW2 to me is this kind of turtling (grind down the enemy, then pushback and never let them recover). Turtling for me is being established and rolling that superiority onto your opponent, inviting them to waste their strength attacking you, and then destroying them. However, disclaimer, what I call turtling is not what most people seem to think of turtling. The player is just one part of a story in these maps, and if you carefully read the briefing notes, at no point does it ever mention that you should be building a massive territory. It's a common error to think that each camapign map runs at the players leisure. The campaign is designed to tell a specific story in a specific manner. Didz, playing the campaign is *not* playing your standard game.
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